Magnetic geometric shapes reinforce modeling algebraic principles.
Creates concrete models right on your whiteboard. Supports whole-class demonstrations and hands-on student work
Includes 72 geometric shapes in a variety of sizes. Features write & wipe surface for your own labels. Largest piece measures 12.5 cm x 12.5 cm
These are great for teaching factoring quadratics! It is a concept hard to grasp but many of my students learn much easier when they can see their thinking by using tiles.
This blank Clever Catch enables you to make the questions and design the ball as needed for topics your students need help with most.
There are 44 spaces to create and write questions on this Clever Catch ball.
Toss the ball back and forth between at least two children and wherever the left thumb lands, is the problem or question to answer. The combinations of games and questions are endless and the learning never stops. As each child masters the questions on one ball, there is always another available to stretch the intellect and provide more practice.
PLEASE NOTE: We recommend not using a Blue wet erase marker, as it will leave a stain on the ball.
If you are new to the world of Roll and Write, then this game is probably the best place to start. Even if you're not new, you definitely need Ganz Schon Clever in your collection!
All you need to do is get yourself one of the paper score sheets, a pen or pencil, the six coloured dice provided and decide whether you want to play with others or solo! You are ready to begin!
All the dice are rolled and that player chooses three and checks off or marks on the numbers of the corresponding coloured dice. All other players now chose from the remaining dice one number to apply to their sheet. Play then passes on clockwise and continues until all the rounds have been played. This differs according to player count. So, what happens with the different coloured dice? Take the yellow and choose which number in the yellow grid to check off. The blue is the same, but it can only be marked off when totalled with the “wild” white die. Mark off green, if it is higher than the last number, resetting at five. Orange allows you to write in which ever number is rolled, and the same goes for purple as long it’s higher than the last number written, this resets at six. Special Abilities are unlocked when marking off or filling numbers. These can help you achieve more, and are brilliantly satisfying when they link, and trigger each other.
There is so much to do in Ganz Schon Clever. As a result, careful planning is needed in order to get the most out of each go, although not everything will be accomplished by the game end! So, choose wisely and have fun!
Over 500 different puzzles with increasing difficulty. High quality wooden pieces. Game of educational value
About Katamino: Katamino is a very intelligent brain teaser designed as a puzzle game.Multiple puzzles with solutions that can be extremely simple or extremely difficult. A solitaire puzzle or strategic game with quick rounds for two players, Katamino is unusual, loved by players of all ages and all skill levels. Recognized through numerous international awards. According to the position of the divider, perfect combinations need to be assembled by combining a number of pieces. The greater the number of pieces, the more difficult the challenge.
Ideal for Education
Uses basic concepts of geometry and develops observational skills
Can bolster fine motor skills and spatial awareness.
An engaging way to introduce geometric shapes to young learners!
Children will create artistic master pieces while becoming familiar with 2-D geometric shapes Geometric shape pieces are relational and translucent Pictures can be completed in more than one way, increasing the challenge
2-D geometric shapes activity set includes: 20 double-sided activity cards 14 different translucent shapes (five different triangles, two different squares, rectangle, hexagon, trapezium, rhombus, circle, semi-circle and quater circle) Activity Guide
Every game is suitable for one to six people. Each card (of the 42 cards in any game) poses a question which we hope the player will find engaging.
The object of the game is to place all the cards onto the correct place on the Mathinoes Game Board. A game is completed when all cards are placed in order correctly and there are no cards left over. If completed correctly the answer to the last question card will be on the first card placed on the Mathinoes Game Board.
Topics Included Game 1: Geometry Game 2: Fractions, Decimals, Percentages Game 3: Algebra Game 4: Problem Solving
Each Box contains: • A Mathinoes Game Board • Four games, consisting of 42 cards in each game • An answer page for each game • Player Recording pages (May be photocopied) • A Tutor Guide • Mathinoes Information Page
Every game is suitable for one to six people. Each card (of the 42 cards in any game) poses a question which we hope the player will find engaging.
The object of the game is to place all the cards onto the correct place on the Mathinoes Game Board. A game is completed when all cards are placed in order correctly and there are no cards left over. If completed correctly the answer to the last question card will be on the first card placed on the Mathinoes Game Board.
Topics Included Game 1: Numeracy Game 2: Integers Game 3: Statistics and Probability Game 4: Length, Area and Volume
Each Box contains: • A Mathinoes Game Board • Four games, consisting of 42 cards in each game Activity page for Statistics and Probability • An answer page for each game • Player Recording pages (May be photocopied) • A Tutor Guide • Mathinoes Information Page
Learn to convert from fraction to decimal to percentage. This card game helps children learn to link fractions, decimals, percentages and associate them with a pictorial reference.
The game may be used to play concentration or snap type games. 60 cards measuring 165mm x 143mm with teacher notes included in strong plastic storage box.
Make a real live application of learning with translucent plastic bottles that mimic familiar water-bottle shapes. Provides concrete representation of liquid capacity measurement, equivalencies and comparisons.
Durable, sealable bottles include 2 litre, 1 litre, 500ml and 250ml. Activity guide also included Recommended for Ages: 6 - 10 years
Get on Board the Bingo Bus! The well-loved game of BINGO is transformed into fun topics for Math. and serves as a fun tool as students cruise through the learning journey!
Play to introduce a topic, for review before a test, or to aid in any step of the process in between. The Bingo Bus is a hit for any maths classroom or a home.